Changelog
What changed on MineTexture, newest first.
-
Gallery, skin editor, templates and guides
- A skin editor: paint a skin on a 3D player or the flat layout, with classic or slim arms, and download the PNG.
- New guides: making a resource pack, animating textures with
.mcmeta, and CustomModelData. - This changelog and a comparison with Blockbench and image editors.
- A community gallery: publish a pack with screenshots after verifying your email (no account needed), and download packs others shared.
- Starter templates: flat colour blocks, pastel blocks and dark buttons, built in your browser and opened in the editor.
- A notice in the editor on phones and tablets, and a FAQ answer about commercial use and servers.
- Link previews and search results now use the minetexture.xyz address, and the site has a sitemap.
-
New home page
- A scroll tour that unfolds a block into its textures, recolours, paints and animates it.
- A small texture editor you can try on the home page, using the game’s real textures.
- Shared header and footer across all pages.
-
CustomModelData and Auto Animate
- Custom model data items with their own textures and 3D models.
- Auto Animate generates animation frames from a list of effects.
- Fixes for importing existing packs and models.