MineTexture Open Editor

Changelog

What changed on MineTexture, newest first.

  1. Gallery, skin editor, templates and guides

    • A skin editor: paint a skin on a 3D player or the flat layout, with classic or slim arms, and download the PNG.
    • New guides: making a resource pack, animating textures with .mcmeta, and CustomModelData.
    • This changelog and a comparison with Blockbench and image editors.
    • A community gallery: publish a pack with screenshots after verifying your email (no account needed), and download packs others shared.
    • Starter templates: flat colour blocks, pastel blocks and dark buttons, built in your browser and opened in the editor.
    • A notice in the editor on phones and tablets, and a FAQ answer about commercial use and servers.
    • Link previews and search results now use the minetexture.xyz address, and the site has a sitemap.
  2. New home page

    • A scroll tour that unfolds a block into its textures, recolours, paints and animates it.
    • A small texture editor you can try on the home page, using the game’s real textures.
    • Shared header and footer across all pages.
  3. CustomModelData and Auto Animate

    • Custom model data items with their own textures and 3D models.
    • Auto Animate generates animation frames from a list of effects.
    • Fixes for importing existing packs and models.